Toe like you said, or maybe caster would be my first guesses. I'll test later.maybe it can be sorted with tuning. I wonder if this is similar to what I've felt on the McLaren 720S, and to a lesser extent, the 911 GT3 RS.where the car seems to want to wander to one side or the other instead of keep going straight. Haven't really done any wet weather testing so far.) For some reason, GT3, LMP2, and Indycar for example don't seem to behave like this, and for the most part feel pretty good. In my experience, this behavior seems to be most prevalent in road cars, as the 720S at Long Beach felt similar in the straights. I tested the 911 GT3 RS at Sugo in dry conditions as well, and while it was better, it did still seem to exhibit some of that "wandering" type straight line steering mentioned earlier. You might as well strap a couple of bars of soap to your feet and go ice skating. On dry tarmac, this behavior is at least somewhat correctable.in the wet, forget it. I almost want to say that it feels like torque steer, but IMO you shouldn't be seeing anything that severe even if you've got a very high powered FWD car.plus the fact that it seems to pull alternately to either the left OR the right, torque steer would remain consistent in direction. I did a free practice with it at Sugo in the dry, and I could at least complete a flying lap, but it was a real struggle and it was by no means fast. It appears to be that car in particular.the Skyline Nismo (Track Day B, I think is the class). I'll have to test and see if it's just that car/track combo, or if it's like that all the time in the wet. I got feedback from the triggers, and very little else. It's almost like something gets turned off in the FFB calculations in the wet. It felt completely disconnected from the road. For that matter, keeping it on the road at all felt damn near impossible. Acceleration constantly caused the car to pull to one side or another, making straight line driving impossible. Then, I tried the fourth event, the Skyline at Sugo in the 'm still shaking my head. Tried the first three community events (Indycar, Caterham, and the Ligier LMP2), and they all felt pretty good, the Ligier particularly so. I'm still driving with TCS and SC enabled, but I'm ok with that. and have had pretty decent results so far. I've been testing the settings outlined here: I usually drive with my TX wheel, but I have also try to drive the game with my elite controller, and the vibration and feedback feels great for me also, some cars are fine to drive with controller, but some are almost impossible, I think the special controller setups will come in next patch, have you ever try the ice track with controller? Lol, it's impossible for me :) I really want to love this game, but it's just so frustrating right now. I think in time, and with patches, it'll get there. ![]() Really wish I could say the same about this series. All the cars just worked, and felt normal and predictable, right off the bat. I don't want to sound like a Forza fanboy, because believe me there are a lot of things I dislike about that series, but that's one thing I will say about Forza.I've played every single one, dating back to the original in 2005, with a gamepad, and not once have I ever felt the need to go into the advanced settings and fiddle with deadzones, linearity, etc. I really am disappointed that I have to spend time digging through settings, mining the Internet for potential solutions, then spending time trying them out just to get a game that feels comfortable to play. Judging from all the fanfare, I was expecting to be able to simply jump in with any car, pick up and play, and have it feel good and be reasonably quick. Compared to PCARS1 controls right out of the box, PCARS2 DOES feel much better.but let's be honest, with such a low starting point, it would have been hard for it to feel WORSE. It's a bit like saying "living in a cardboard box is better than being homeless." Sure it is, but it's still far from ideal. ![]() Then again, all cars seemed to lock up their wheels if you put even a millimeter of travel into the brake trigger, so it was kind of a case of "that's cool, but dial it down man."Īs an aside, I've got to say, after all the hype about how much they've improved controller settings out of the box, it feels way better than PCARS1, etc., I'm honestly rather disappointed. I particularly took note of the feedback through the triggers, which felt MUCH stronger than anything I ever felt in PCARS1. Played for a few hours so far, and from what I recall the vibration and feedback actually felt quite strong. I'm using an elite controller on a vanilla XB1. Sorry I meant is anyone finding the vibration any good.cause I'm not at the moment and found it much better on PC1 (using xbox controller on PC)
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